Exploring embodied intelligence through Unreal Engine simulation, real-time perception pipelines, and vision-based learning systems.
Designed and developed a high-fidelity Unreal Engine simulation environment for autonomous agent training and evaluation. Created 3D space where multiple AI agents interact and navigate in a 3D environment
I am a researcher focused on autonomous agents, embodied intelligence, and simulation-driven learning systems. My work explores how agents perceive, reason, and act in complex 3D environments.
Interests include embodied AI, multi-modal perception, Unreal Engine simulation, and scalable experimentation pipelines.
Email: senthil9@msu.edu